Instructions to create call signs that work, and allow you identify the person in front of you.
Guide to Create Call Signs
Instructions
Make patches great again…
Standard call signs begin with an alphanumeric followed by another alphanumeric or number. For example AC1 or B23, etc etc.
But since we really don’t have anyway of ID’ing the person in front of us while maneuvering I found a way to use the letter patches are the rear of helmet(AF) to identify by team.
- Line 17 = 1 (ForceUseElementCallSign)
- Line 25 = 0 (AllowDuplicateCallSigns)
- Line 41 = 7 (ElementCallSignFormat)
Hopefully this is just a temporary workaround, and call sign patches will be on the back of the helmet.
More Guides:
- Ground Branch – Arm Strength and Stamina Mechanics Guide
- Ground Branch – Intel Retrieval PC Locations List
- Ground Branch – Guide to FPS Workaround
- Ground Branch – Operation Cake Walk Guide (Campaign)
- GROUND BRANCH – PSO-1 Range Compensation Guide
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